The Monster is given the ability to change it's own appearance and the space it takes up, to the point of shapeshifting with the DNA of it's victims. When possessing enemies, the range is extended. The tendril has a limited range, can go through grates, and will retract when either it or the Monster's main body is damaged once. Soldiers, unable to be consumed, are instead left behind. When the Human is killed, goes out of the tendril's range or the Monster relinquishes its parasite from them, they are consumed, and the Monster emerges from where the Human was. Humans don't need to be alive to be controlled. This will kill the enemy and grant the creature complete control over them, with different interactions depending on the type of enemy. The Monster releases a small mass of flailing tentacles, which then find and burrow into a nearby Human. The amount of mouths the Monster has does not change.Īssume direct control of other organisms. 2 and 9, gives the Monster a second and a third Prehensile tentacle (order they are obtained in does not matter), which allow the Monster to pick up a second and third object or enemy at the same time. This ability is one of the two the Monster starts out with, the other being Roar. When picking up Humans and Soldiers, the Monster reveals a gaping mouth of razor-sharp teeth, which is used to kill Soldiers and consume Humans for biomass. The Monster extends a somewhat long tentacle that can be used to pick up and rip apart Humans, pick up Soldiers, rip off vents from walls, and pick up background objects. Monster opening doors and consuming Humans with a Prehensile Tentacle. Two of these three abilities are immediately available to the player, and can be upgraded at three of the six Containment Units around the facility, while the third is obtained at around the middle point of the game, and can be upgraded at the very end, with it being required to end the game. These abilities can be used at any time by the Monster, and will not change based off of the stage the creature is at.
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